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Mobile Performance Issues

Hey everyone! I am kinda new to Unity and just completed the first level on my mobile game. When I run the game on my mobile device (I just used the apk file that I got from the build), I had huge...

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Extending the Profiler to show any in-game variable's value along the timeline?

I'd love to monitor several custom in-game variables in the same panel. Having the Editor Scripting in mind, I checked the possibility of extending the Unity Profiler. But it seems that the doc only...

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How to profile a WebGL app using the unity profiler tool?

I am working on a Unity project, and I want to export it on Android, and WebGL. For stability purposes I have to use the profiler provided by Unity, and I managed to make it work with an APK version of...

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Is there anyway to optimize fixedupdate or multiscene physics for an android...

I have a game I am building for android. The apk file builds, but when I try to run the application it crashes after only being on for a couple seconds. I took a look at my unity profiler and I can...

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Having profiler (standalone) problems

I open standalone profiler to profile developement build outside editor. Then i press "Deep profile" and thats when i get these errors. I tried looking everywhere but i cant find anything.![alt...

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im getting huge lag spikes when testing game in editer.

here's an image of the lag spikes. I've looked around for a while now and I haven't found anything that fixes it. I Don't know exactly what information Is needed in the initial question for you guys to...

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WaitForTargetFPS slowing WebGL to unacceptable levels

I'm trying to build my project for WebGL and I'm having a lot of issues. It currently runs at less than 10 FPS in the build. I click Build and Run and open the profiler for the project to see what's...

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Editor GameView locked at 60 fps on new project

I create a new project. I set Edit->Project Settings->Quality->Vsync Count = 0. I build and run, profiler reports ~1000fps. I create a new script and add it to the camera: using...

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Problem with profiler spikes caused by Semaphore.WaitForSignal

I am working on a 2D pc game and just recently began networking it using photon PUN. By the time I got everything working, I was realizing there were huge lag spikes caused by...

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NavMesh system in profiler tool. Where is it?

Hello. Does anyone know where in the CPU usage graph in profiler tool is the memory used for the navmesh system? Thaanks!

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250 fps when rendering cube

I created a project and did built and run. I am trying to create softbody physics. It works, but gets me 250 fps. When I disabled the script and re-built the project, I still get 250 fps. I don't have...

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Unity 300ms performance spikes on editor.

![alt text][1] [1]: /storage/temp/198493-performancehit.png Recently , I'm having some performance spikes on editor. when I create empty project and play there is a serious performance hit(300ms) on...

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Android profiler shows sudden spike in render time (GPU)? GFX.presentframe

I have a very simple scene as follows with only one object in it ![alt text][1] I am testing its frame rate using profiler in a pixel phone. It started out at 30 FPS which is great. However, it drops...

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Help! Updated from 2019 to 2020 lts. Game build is extremely slow compared to...

Hello, So i updated from 2019 to 2020 LTS. Now when i build my game. It is extremely slow and i mean slow motion slow. In the editor its fine, albeit a lot slower than 2019. The builds debug profiler...

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How to profile a dll?

I'm using a dll in my game which heavily impacts GPU and CPU usage. However I cannot see how exactly, as the Unity profiler only shows me how Unity scripts / rendering etc. is using CPU / GPU time. How...

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Gfx.WaitForPresentOnGfxThread - but the render thread is not doing anything ?

I had a lot of performance issue with my game recently (I'm using a laptop) but I managed to fix it by switching to Vulkan. This worked very well, except that sometimes the frame rate drops for...

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Is it possible to recreate the PlayerLoop hierarchy profiler in Builds?

I'm trying to create a custom profiler to see the performance inside builds and I want to recreate the same hierarchy tree as the one in profiler CPU usage with the calls and milliseconds. ![profiler...

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black screen for 20ms after made in unity splash screen

After splash screen, my screen fades to black, and after that my video plays. I want my video to be played immediately after splash screen. I checked the profiler there is a 20 ms gap before my video...

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Cannot Add Memory Profiler Package

Hello there, I am using Unity Version 1.0.0 and is trying to install memory profiler for my project. I have followed the process shared in the documentation. But even if I click on preview packages,...

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Profiler Shows Weird GPU Gap

Can anyone help explain what these results mean? As you can see, there's a "gap" in the GPU usage. This coincides with a big spike on the CPU seemingly waiting for the GPU. After this, the GPU usage...

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what is "ActionScheduler.ExecuteExpiredActions()"

hi. i saw "ActionScheduler.ExecuteExpiredActions()" in Editor Deep Profiler. it made a CPU peak. what is it? Does this only work in the editor? show my callstack ----------...

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Can I use Profiler in Start()

When I use `Profiler.BeginSample("Update Example")` and `Profiler.EndSample()` in `Update()` and I can see **Update Example** in **Update.ScriptRunBehaviorUpdate** in **Profiler** window but when I use...

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Animation.Update taking much CPU

Hello im making a simple android game and in these days I noticed that there's a lot of lag while playing on mobile. I watched the profiler and recently I noticed that the process Animation.Update is...

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Linking standalone profiler to WebGL build

How do I link the standalone profiler to my built WebGL application? I want to look at the GPU usage and can't do that through the editor on the built application...

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Unity increased CPU usage everytime after I restart a scene

Everytime I restart a scene (by using SceneManager.LoadScene), my CPU usage increases. After profiling the problem, I found it was specifically the AudioManager.Update in PostLateUpdate.Updateaudio....

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Semaphore.WaitForSignal causes low fps

Hi! can anyone help me figure out or explain to me why I have so high ms? What could be causing this? thanks for any help or idea.![alt text][1] [1]: /storage/temp/205796-profiler.png

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WebGL Development build initial memory too small

Hi, I'm trying to made development build, but unity keeps throwing this error: Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output: wasm-ld: error: initial memory...

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how to find a list of "Profiler marker or counter name",How to find 'Profiler...

![alt text][1] [1]: /storage/temp/206509-123.png i can find Draw Calls Count success, but Self Batch Count always is zero.,![alt text][1] [1]: /storage/temp/206508-123.png I find 'Draw Calls Count' by...

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How to make Display Stats on android development player build pop up

When I test my game on Android with development build (auto-connect to profiler is checked) I accidentally make a statistic window pops up it contains info such as CPU, and GPU time it also can show...

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How to find root cause of frame drop using Profilier

This is an issue regarding optimization. In my project i am using an active ragdoll character with HDRP render pipeline. In play mode, the frame rate drops to 25 FPS, causing significant lag in the...

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