Mobile Performance Issues
Hey everyone! I am kinda new to Unity and just completed the first level on my mobile game. When I run the game on my mobile device (I just used the apk file that I got from the build), I had huge...
View ArticleExtending the Profiler to show any in-game variable's value along the timeline?
I'd love to monitor several custom in-game variables in the same panel. Having the Editor Scripting in mind, I checked the possibility of extending the Unity Profiler. But it seems that the doc only...
View ArticleHow to profile a WebGL app using the unity profiler tool?
I am working on a Unity project, and I want to export it on Android, and WebGL. For stability purposes I have to use the profiler provided by Unity, and I managed to make it work with an APK version of...
View ArticleIs there anyway to optimize fixedupdate or multiscene physics for an android...
I have a game I am building for android. The apk file builds, but when I try to run the application it crashes after only being on for a couple seconds. I took a look at my unity profiler and I can...
View ArticleHaving profiler (standalone) problems
I open standalone profiler to profile developement build outside editor. Then i press "Deep profile" and thats when i get these errors. I tried looking everywhere but i cant find anything.![alt...
View Articleim getting huge lag spikes when testing game in editer.
here's an image of the lag spikes. I've looked around for a while now and I haven't found anything that fixes it. I Don't know exactly what information Is needed in the initial question for you guys to...
View ArticleWaitForTargetFPS slowing WebGL to unacceptable levels
I'm trying to build my project for WebGL and I'm having a lot of issues. It currently runs at less than 10 FPS in the build. I click Build and Run and open the profiler for the project to see what's...
View ArticleEditor GameView locked at 60 fps on new project
I create a new project. I set Edit->Project Settings->Quality->Vsync Count = 0. I build and run, profiler reports ~1000fps. I create a new script and add it to the camera: using...
View ArticleProblem with profiler spikes caused by Semaphore.WaitForSignal
I am working on a 2D pc game and just recently began networking it using photon PUN. By the time I got everything working, I was realizing there were huge lag spikes caused by...
View ArticleNavMesh system in profiler tool. Where is it?
Hello. Does anyone know where in the CPU usage graph in profiler tool is the memory used for the navmesh system? Thaanks!
View Article250 fps when rendering cube
I created a project and did built and run. I am trying to create softbody physics. It works, but gets me 250 fps. When I disabled the script and re-built the project, I still get 250 fps. I don't have...
View ArticleUnity 300ms performance spikes on editor.
![alt text][1] [1]: /storage/temp/198493-performancehit.png Recently , I'm having some performance spikes on editor. when I create empty project and play there is a serious performance hit(300ms) on...
View ArticleAndroid profiler shows sudden spike in render time (GPU)? GFX.presentframe
I have a very simple scene as follows with only one object in it ![alt text][1] I am testing its frame rate using profiler in a pixel phone. It started out at 30 FPS which is great. However, it drops...
View ArticleHelp! Updated from 2019 to 2020 lts. Game build is extremely slow compared to...
Hello, So i updated from 2019 to 2020 LTS. Now when i build my game. It is extremely slow and i mean slow motion slow. In the editor its fine, albeit a lot slower than 2019. The builds debug profiler...
View ArticleHow to profile a dll?
I'm using a dll in my game which heavily impacts GPU and CPU usage. However I cannot see how exactly, as the Unity profiler only shows me how Unity scripts / rendering etc. is using CPU / GPU time. How...
View ArticleGfx.WaitForPresentOnGfxThread - but the render thread is not doing anything ?
I had a lot of performance issue with my game recently (I'm using a laptop) but I managed to fix it by switching to Vulkan. This worked very well, except that sometimes the frame rate drops for...
View ArticleIs it possible to recreate the PlayerLoop hierarchy profiler in Builds?
I'm trying to create a custom profiler to see the performance inside builds and I want to recreate the same hierarchy tree as the one in profiler CPU usage with the calls and milliseconds. ![profiler...
View Articleblack screen for 20ms after made in unity splash screen
After splash screen, my screen fades to black, and after that my video plays. I want my video to be played immediately after splash screen. I checked the profiler there is a 20 ms gap before my video...
View ArticleCannot Add Memory Profiler Package
Hello there, I am using Unity Version 1.0.0 and is trying to install memory profiler for my project. I have followed the process shared in the documentation. But even if I click on preview packages,...
View ArticleProfiler Shows Weird GPU Gap
Can anyone help explain what these results mean? As you can see, there's a "gap" in the GPU usage. This coincides with a big spike on the CPU seemingly waiting for the GPU. After this, the GPU usage...
View Articlewhat is "ActionScheduler.ExecuteExpiredActions()"
hi. i saw "ActionScheduler.ExecuteExpiredActions()" in Editor Deep Profiler. it made a CPU peak. what is it? Does this only work in the editor? show my callstack ----------...
View ArticleCan I use Profiler in Start()
When I use `Profiler.BeginSample("Update Example")` and `Profiler.EndSample()` in `Update()` and I can see **Update Example** in **Update.ScriptRunBehaviorUpdate** in **Profiler** window but when I use...
View ArticleAnimation.Update taking much CPU
Hello im making a simple android game and in these days I noticed that there's a lot of lag while playing on mobile. I watched the profiler and recently I noticed that the process Animation.Update is...
View ArticleLinking standalone profiler to WebGL build
How do I link the standalone profiler to my built WebGL application? I want to look at the GPU usage and can't do that through the editor on the built application...
View ArticleUnity increased CPU usage everytime after I restart a scene
Everytime I restart a scene (by using SceneManager.LoadScene), my CPU usage increases. After profiling the problem, I found it was specifically the AudioManager.Update in PostLateUpdate.Updateaudio....
View ArticleSemaphore.WaitForSignal causes low fps
Hi! can anyone help me figure out or explain to me why I have so high ms? What could be causing this? thanks for any help or idea.![alt text][1] [1]: /storage/temp/205796-profiler.png
View ArticleWebGL Development build initial memory too small
Hi, I'm trying to made development build, but unity keeps throwing this error: Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output: wasm-ld: error: initial memory...
View Articlehow to find a list of "Profiler marker or counter name",How to find 'Profiler...
![alt text][1] [1]: /storage/temp/206509-123.png i can find Draw Calls Count success, but Self Batch Count always is zero.,![alt text][1] [1]: /storage/temp/206508-123.png I find 'Draw Calls Count' by...
View ArticleHow to make Display Stats on android development player build pop up
When I test my game on Android with development build (auto-connect to profiler is checked) I accidentally make a statistic window pops up it contains info such as CPU, and GPU time it also can show...
View ArticleHow to find root cause of frame drop using Profilier
This is an issue regarding optimization. In my project i am using an active ragdoll character with HDRP render pipeline. In play mode, the frame rate drops to 25 FPS, causing significant lag in the...
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